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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna
anatomicalart

do you ever just

squigglydigg

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“no that’s not dramatic and cheesy enough”

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“getting warmer”

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“t HERE IT IS”

maggotmagnet

i love this but i dont know how to do this

hoW

yokoboo

For those wondering about HOW to do this, here’s a short explanation according to me:

Drawing A to Drawing B:
-the most obvious change is the exaggeration of the line of motion in the character.  

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In Drawing B the line of motion is much more pronounced, creating more drama and movement to the whole composition

-The arms are open wider, showing more confidence and exuberance in the character, exaggerating their emotions so they can be more clearly read without having to look to the face for emotional cues.

-the legs are wider apart, adding to the aforementioned confidence but also giving the character a solid foundation, visually speaking.

-The head is tilted back and overlapped by the chest, adding a touch of dynamic perspective to the drawing.

Drawing B to Drawing C: 
-Most obvious change is to zoom in on the character.  Character framing is just as important as what the character is doing.  Zooming in can help infensify emotions.  this shot is ALL about this character and what they’re feeling.
-Because of the zooming in, the arms/hands would have gotten lost, so instead of making the canvas wider, the artist has elected to rotate the character slightly, bringing a dynamic angle to things and more intensity to the close shot.
-While the character is more upright in this shot compared to Drawing B, in Drawing C the chest still slightly overlaps the neck, preserving the feeling of being slightly below the character (putting them in a position of power relative to the viewer), which helps maintain confidence and power in the character.
-the chest is exaggerated to carry the majority of the body’s line of action so even though you cannot see the legs, our brains are able to fill in the gap and envision that line of action.
-The cropping/framing of the character allows for a more interesting composition/negative shapes created by the positive (character) on the negative (background), creating more visual interest as well as a circular motion to the composition through the arms, across the face to the negative space for the eyes to rest in before dropping to the hand in the background and back through the composition again.

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sushibuns

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drawingmodel

Pretty sure I’ve posted this before. But worth a repost

Source: squigglydigglydoo
lepas
shingworks

Get some extra classes with the 11-page Clean up your Acting supplement~

This tutorial is about acting for comics! It’s not a subject people talk about a lot, at least compared to art and writing, but I’d argue that great character acting is one of the reasons we fall in love with fictional characters… and horrible character acting is why we stop believing in the characters, the story, and possibly the creator?? Fortunately, learning to spot bad acting is an easy way to correct it in your own work.

I was maybe a little snarkier in this tut than I needed to, but we’re friends here, I don’t need to pretend with you that I love every work equally. What I really do love tho, is when people learn to turn their criticism into corrections, which is the whole point of making and sharing these tuts! I hope you enjoy it :] You can also check out a bunch of human, monster, and alien crab acting in my own comics The Meek and Mare Internum.

My recent tutorials on Tumblr:

All of my tutorials are released in lower-res format to the public 6 months after publication at the Shingworks Patreon. You can access the full tutorial archive, as well as nearly 1.5 years worth of bonus content, by becoming a Patron :] The recent tutorial is about Worldbuilding, so feel free to stop by~

and! thanks a ton in advance for not removing my text <3

lepas

This is great!!

One of the big tells for me that a cartoonist is a novice is when they rely too heavily on manga/anime exaggerated expressions - we see this A LOT with first-time webcomics. Even if you love manga and want to create works with that visual language, notice how those exaggerated expressions are most effectively used to enhance a moment. They aren’t there to handle the bulk of the acting or to carry a scene. If you use them constantly for every expression, it becomes visually exhausting (and reads disingenuous), and also you have nowhere left to go if you want to use a goofy expression as a visual punch.

Anywho, I back Der-shing on patreon and she always has good and insightful tips from a valid perspective with lots of experience!

(Eventually I want to back all the women in webcomics on patreon, but… that is a story for another day.) 

Source: shingworks
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